package com.yanqu.road.entity.activity.xiuxian.data.helper;

public class CrossXiuXianPvpAttackHelper {

    /**
     * 攻击者id
     */
    private long attackUserId;

    /**
     * 被攻击者id
     */
    private long attackedUserId;

    /**
     * 攻击造成的血量
     */
    private long hp;

    /**
     * 吸了多少血
     */
    private long suckHp;

    /**
     * 本次攻击是否闪避
     */
    private boolean isDodge;

    /**
     * 本次攻击是否暴击
     */
    private boolean isCrit;

    /**
     * 攻击者剩余的血量
     */
    private long attackHp;

    /**
     * 被攻击者剩余的血量
     */
    private long attackedHp;

    public CrossXiuXianPvpAttackHelper() {

    }

    public long getAttackUserId() {
        return attackUserId;
    }

    public void setAttackUserId(long attackUserId) {
        this.attackUserId = attackUserId;
    }

    public long getAttackedUserId() {
        return attackedUserId;
    }

    public void setAttackedUserId(long attackedUserId) {
        this.attackedUserId = attackedUserId;
    }

    public long getHp() {
        return hp;
    }

    public void setHp(long hp) {
        this.hp = hp;
    }

    public long getSuckHp() {
        return suckHp;
    }

    public void setSuckHp(long suckHp) {
        this.suckHp = suckHp;
    }

    public boolean isDodge() {
        return isDodge;
    }

    public void setDodge(boolean dodge) {
        isDodge = dodge;
    }

    public boolean isCrit() {
        return isCrit;
    }

    public void setCrit(boolean crit) {
        isCrit = crit;
    }

    public long getAttackHp() {
        return attackHp;
    }

    public void setAttackHp(long attackHp) {
        this.attackHp = attackHp;
    }

    public long getAttackedHp() {
        return attackedHp;
    }

    public void setAttackedHp(long attackedHp) {
        this.attackedHp = attackedHp;
    }
}
